package sprites;

import engine.TowerDefense;

/**
 * Treasures function as lives. The player must defend them.
 * 
 * @author Alex Lee (hl69)
 */
public class Treasure extends TDEntity
{

	public Treasure(TowerDefense owner, double x, double y)
	{
		super(owner, owner.getImages("resources/treasure.png", 1, 1), x, y);
		
		/*
		 * The treasure isn't very strong. It doesn't do any damage.
		 */
		hitpoints = 100;
	}

}
